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dewrcjl

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A member registered Oct 12, 2022

Creator of

Recent community posts

Thanks! I just tried and I'm able to connect again. 

(2 edits)

I couldn't find anywhere to file a bug report on the home page of untrusted so I'm doing it here. (If anyone could send a link for bug reports please send it)

I tried refreshing my page, disconnecting/reconnecting my internet, restarting my computer and I keep getting this thing saying Lost Connection: Trying to reconnect every time I join a server and it keeps failing (edit: if I abort connecting to the server, it keeps trying to connect and then it kicks me out and forces me to login again). I'm using the itch browser version and I've played Untrusted on here before. If anyone can suggest solutions, please do because I've really enjoyed playing so far. 

Pretty interesting concept and I think it could be a good game but due to the lack of guidance at certain points, it becomes difficult to play, like I'm pretty sure I collected all the [] except for one and now I have no idea where to find the last one. It would be interesting to see where this game would go if you continue to work on it!

Game works, and the visuals are nice, only issue is that if you "beat" the game by setting the population equal to or less than zero before the time runs out, you still lose. But overall it's a nice game, good job!

I really enjoyed the mechanics, and the game overall was very well balanced. I found it pretty addictive which is a good thing.  

Pretty fun and intuitive however, before you place the zombies down, you can shove the humans down the lane so that's a small issue.

The game's really fun! I would love to see a full version of this. My only suggestion is to make the weaken mechanic a little stronger (or increase it's value for some of the cards) because it isn't very effective. 

The art is absolutely beautiful, however (if you haven't fixed this yet then sorry) I kept walking right through buildings, vases, trees, ground, etc. anything but the green cauldron for some reason. And not sure if this is a bug, but I found three sharks swimming around in the water at once.

Also, please make this a full game, it would be really cool!

Well, I actually went to Mappi Village which was what made me realize it was a scam. But maybe you could have the northern village send the letter to Mappi instead of the other way around (assuming the player went to the northern one first)? It is hard trying to keep a story together while letting the player have freedom to explore, but I really enjoyed the freedom I had in the game since it allowed me to progress at my own pace and do some exploration.  

A third village sounds really cool! And expanding on the human-beast relationship sounds really neat. But good luck on your other game!

LMAO, I actually skipped the Lake Monster quest because in my head I was like, "This is such a scam. I'm outta here." So, I didn't get the hint for the Misty Forest, and then I realized near the end of the game before the Wraith quest that I should get some mithril equipment just in case. Then I went into the Misty Forest and after some experimenting, I realized the rocks were next to the correct path and assumed that was the hint lol. It wasn't until I beat the game that I went back to finish the Lake Monster quest and finally realized why there was a "hole" in the story about the relationship between Mappi Village and the northern one.

It's kinda hilarious as to how this got so convoluted without me realizing it. Not to mention I recovered the first orb (probably early like you mentioned in your comment) from the first ruins. But I really enjoyed the main story, and the Wraith ending was pretty funny! 

I like the pixel art, but I'm stuck after finishing the first dungeon. The NPCs won't let me pass, and I can't seem to repair the stargate with the gate part.

I really enjoyed the game and like the parrying combat (especially against the creature at the gate since it was very satisfying), but it seemed a little overpowered against the end boss. For example, I kept spamming the parry option during the boss fight and even though that uses up the gray bar, you don't have the time to heal so it's fine. It also meant that you were pretty much guaranteed to hit that small window of time right before the enemy attacks, so you reflect their damage back. I managed to only parry the boss to beat them, and I understand the combat system is designed around parrying but it works a little too well with the boss's attack pattern (since the boss does multiple hits in a row for a short period of time). Overall though, the game was very satisfying once you learn the enemies attack rhythm and I liked the art.